First to 3 match wins (5 matches total). AI persists between matches. Perfect score: 35.
The Game of Fortune & Strategy
Complete Game Manual
Parzak is a 2–4 player competitive card-and-dice game. Each player competes to trigger and win Jackpot spins on the Wheel, accumulating Latinum from a shared pot. The game spans multiple levels (matches), with opponents growing stronger each round. A run ends when the player is eliminated or quits.
The deck contains 90 Gren cards: 5 suits × 18 numbers (1–18).
| Icon | Suit | Color |
|---|---|---|
![]() | Fern | Red / Pink |
![]() | Gerf | Dark Green |
![]() | NOG | Purple |
![]() | Quark | Dark Red |
![]() | ROM | Green / Teal |
Each player holds a hand of 5 cards (upgradeable). Cards are drawn from the shuffled deck; when the deck runs out it reshuffles from the discard pile.
Each turn has the following phases in order:
Dice in Parzak are d18 — each die shows a value from 1 to 18.
The Parzak Wheel spins automatically when the combined value of your table cards is 25 or more. If the total equals exactly 25 (a Perfect Score), the wheel still spins but the result is guaranteed to be a Parzak — winning the entire pot and ending the match. The only way to respin the wheel is through certain items. A Parzak ends the match instantly.
The wheel has two layers:
| Layer | Sections |
|---|---|
| Outer Ring | 5 suit sections (Fern, Gerf, NOG, Quark, ROM) |
| Inner Disk | 3 range sections (3–7, 8–12, 13–18) |
The pointer at the top determines the winning Suit and Range. Your 3 table cards are then checked against those results:
| Win Tier | Condition | Prize |
|---|---|---|
| PARZAK | Dice sum = range, AND one card matches both the suit AND the exact dice sum | Entire pot |
| BIG JACKPOT | 2 or more of: dice in range, a card matches suit, a card number in range | 60% of pot |
| BASIC JACKPOT | Dice in range OR a card number in range (but no matching suit) | 30% of pot |
| SMALL WIN | Only a suit match (no range conditions met) | 10% of pot |
| NO WIN | No conditions met | Nothing |
After any jackpot result — win or lose — all table cards are discarded and you continue your turn. During the spin you can click anywhere to skip to the result instantly. Click again once the result is shown to dismiss and continue.
Each player starts with 3 Nandi objective cards (1 revealed, 2 hidden). Completing the active Nandi card reveals the next and grants a Nandi Reward. When a new card flips face-up, if the condition is already met by the current game state, it completes instantly. Click any Nandi card — active or completed — to view its details.
| Name | Objective |
|---|---|
| Fern or ROM with 2 dice | Place a Fern or ROM card using exactly 2 dice. |
| Roll 10+ with 3 dice | Roll a sum of 10 or higher using exactly 3 dice. |
| Place card 13 or higher | Place any Gren card numbered 13 or higher. |
| NOG or Quark with 1 die | Place a NOG or Quark card using exactly 1 die. |
| Snake Eyes (sum of 2) | Roll exactly 2 total using 2 dice (both show 1). |
| Low Gerf on table | Place a Gerf card numbered 10 or lower. |
| Doubles with 2 dice | Roll 2 dice showing the same number. |
| Card after Discard All | Place a card on the same turn you used Discard All. |
| Roll 15+ with 3 dice | Roll a sum of 15 or higher using exactly 3 dice. |
| Any Quark on table | Place any Quark card by any means. |
| Extra Roll Payoff | Use an Extra Roll and successfully place a card from it. |
| Sweet Fern (5–10) | Place a Fern card numbered between 5 and 10 (inclusive). |
| Lucky 7 any dice | Roll a sum of exactly 7 using any number of dice. |
| Low card 1 die (≤6) | Place a card numbered 6 or lower using exactly 1 die. |
| All different 3 dice | Roll 3 dice all showing different numbers. |
| Any ROM on table | Place any ROM card by any means. |
| Desperate Gamble | Place a card when your Latinum is 45₤ or below. |
| Tight Roll ≤6, 2 dice | Roll a sum of 6 or less using exactly 2 dice. |
| Two on the Table | Have 2 or more Gren cards on the table simultaneously. ★ |
| High NOG (13+) | Place a NOG card numbered 13 or higher. |
| 1 or 6 on 1 die | Roll exactly 1 die and it shows a 1 or a 6. |
| Mid Range 8–12, 3 dice | Roll all 3 dice and get a sum between 8 and 12 (inclusive). |
| Twin Placement | Place two or more cards sharing the same number value in a single roll. |
| 3 Fern on table | Have 3 or more Fern cards on the table at the same time. ★ |
| 3 Quark on table | Have 3 or more Quark cards on the table at the same time. ★ |
| 3 NOG on table | Have 3 or more NOG cards on the table at the same time. ★ |
| 3 ROM on table | Have 3 or more ROM cards on the table at the same time. ★ |
| 3 Gerf on table | Have 3 or more Gerf cards on the table at the same time. ★ |
| Roll Triples | Roll 3 dice and have all three show the same value. |
| Full Suit Set | Have at least one of each suit (Fern, Quark, NOG, ROM, Gerf) on the table at once. ★ |
| Win any Parzak prize | Win any prize from the Parzak Wheel (Small, Basic, Big, or Parzak). |
| Lose on Parzak Wheel | Spin the Parzak Wheel and receive a No Win result. |
| Spin Parzak Wheel 3 times | Spin the Parzak Wheel 3 or more times since this card became active. |
| Place 3 more Gren | Place 3 more Gren cards on the table since this card became active. |
| Pay 30% to Pot | Open this card and press the Pay button to put 30% of your Latinum into the pot. |
| Use 3 items | Actively use 3 items since this card became active. |
| Spend 40 Latinum | Spend 40₤ on rolls, rerolls, or Discard All since this card became active. |
| No roll 3 turns | End your turn 3 consecutive times without rolling any dice. |
| Reroll 4 times | Use the Reroll button 4 or more times since this card became active. |
| 6 Gren at once | Have 6 or more Gren cards on the table at the same time. ★ |
| Fail roll 3 in a row | Roll dice with no cards placed as a result, 3 turns in a row. |
| Reach 150 Latinum | Have at least 150₤ at any point during the match. ★ |
| Low ROM on table | Place a ROM Gren card numbered 10 or lower on the table. |
| Low Quark on table | Place a Quark Gren card numbered 10 or lower on the table. |
| Low NOG on table | Place a NOG Gren card numbered 10 or lower on the table. |
| Low Fern on table | Place a Fern Gren card numbered 10 or lower on the table. |
| Any NOG on table | Place any NOG Gren card on the table by any means. |
| Any Fern on table | Place any Fern Gren card on the table by any means. |
| Any Gerf on table | Place any Gerf Gren card on the table by any means. |
| High Quark (13+) | Place a Quark Gren card numbered 13 or higher on the table. |
| High ROM (13+) | Place a ROM Gren card numbered 13 or higher on the table. |
| High Fern (13+) | Place a Fern Gren card numbered 13 or higher on the table. |
| High Gerf (13+) | Place a Gerf Gren card numbered 13 or higher on the table. |
| Micro Roll ≤6, 3 dice | Roll a sum of 6 or less using exactly 3 dice. |
★ = Can complete instantly when the card is revealed if the condition is already met by your current table/state.
Items are purchased in the Shop between matches. Each item provides a passive or active benefit. One-time-use items are consumed on activation. Conditional items stay active until any player wins a jackpot prize.
| Name | Cost | Type | Effect |
|---|---|---|---|
| Gold Vein | 10₤ | Permanent | Gain 2₤ at the start of each of your turns. |
| Morn | 50₤ | One-time | If you spin a no-win jackpot, a free reroll of the jackpot dice is offered. |
| Heavy Roller | 5₤ | One-time | Rolling 3 dice costs the same as rolling 1 die. |
| Steady Hands | 25₤ | Permanent | After rolling, adjust your dice total by +1 or −1. Usable once per match — resets each new match. |
| Big Hand | 25₤ | Permanent | Your hand gains +1 max card capacity (stacks with multiple purchases). |
| Near Miss | 35₤ | One-time | Dice total within 1 of a hand card still places it. |
| Sticky Table | 35₤ | One-time | After a jackpot spin, keep your highest value table card instead of discarding all. |
| Double Dip | 45₤ | Permanent | After any jackpot win, claim an extra 15% of the remaining pot. |
| Nandi Rush | 30₤ | Permanent | Each Nandi card completed grants 15₤. |
| Insurance | 90₤ | One-time | Survive the ≤3₤ game-over check once; restored to 20₤. |
| Ghost Roll | 50₤ | One-time | Place any hand card on the table without rolling. |
| Combo Builder | 25₤ | Conditional | Each card placed reduces your next roll cost by 2₤ (min 1₤). |
| Free Swap+ | 20₤ | Permanent | Freely swap up to 5 cards per discard phase instead of 3 (first turn of the run only for the full 5). |
| Lucky 7 | 30₤ | Permanent | When your dice total equals exactly 7, draw 2 bonus cards added to your next hand refill. |
| Jackpot Memory | 30₤ | Permanent | After jackpot spins, your Extra Roll cost resets to 5₤. |
| Dividend | 15₤ | Permanent | Whenever any other player wins a jackpot, you receive 5₤. |
| Dice Surgeon | 5₤ | One-time | Reroll all currently selected dice for free. |
| Nandi Skip | 25₤ | One-time | Instantly complete your current active Nandi card. |
| Escalator | 50₤ | Permanent | Your jackpot win tier is bumped up one level (Small→Basic→Big→Parzak). |
| Roll Refund | 25₤ | Permanent | When a roll places a card on the table, the roll cost is fully refunded. |
| Discount Rack | 15₤ | Permanent | Shop rerolls cost 15₤ instead of 30₤. |
| Tax Break | 25₤ | Permanent | Your turn entry fee is reduced to 1₤. |
| Ferengi Curse | 15₤ | Permanent | One opponent loses 1 max hand card (minimum 3 cards). Max 2 purchases total. |
| Ferengi Acquisition | 50₤ | Permanent | Each time you complete a Nandi card, take 10₤ from each opponent. |
| The Great Collapse | 50₤ | Permanent | Removes all highest-value cards (starting at 18) from the deck for all suits. |
| Pazaak | 20₤ | One-time | After rolling, adjust any single die up or down by 1 (range 1–18). |
| Loaded Dice | 45₤ | Permanent | Each roll has a 20% chance to land on a card in your hand. +10% per additional copy (stackable). |
| Double Down | 25₤ | One-time | Double the value of one Gren card already on your table (maximum 18). |
| Joker | 35₤ | One-time | Make all your table Gren cards wild — treated as every suit at once for your next Parzak Wheel evaluation. |
| Sympathy is Dice | 75₤ | Permanent | When you have no cards on the table, each die roll has a +15% chance to match a card number in your hand. |
| Precision Dice | 30₤ | One-time | After rolling, adjust your dice total by +2 or −2. |
| Reduce, Reuse, Recycle! | 150₤ | Permanent | Discard twice per turn every turn. |
The Shop opens between matches (after winning a level). Three random items are offered for purchase. You may reroll the shop selection for 30₤ (or 15₤ with Discount Rack). Items carry over to the next match. Your Latinum also carries over.
| Key | Action |
|---|---|
| Esc | Open / close Settings |
| Hold R (1.5s) | Quick restart (same player count, level 1) |
— End of Manual —
This suit always satisfies jackpot condition B
regardless of where the wheel lands.
Your table sum was exactly 25. All other players will each pay 10₤ to the pot. Spin again for free?
Keep your highest value table card instead of discarding all? (One time use)